Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
The course covers graphics hardware, game engine architectures, and the mathematics and algorithms used to create digital games. Topics will include shader based rendering and programming. Students ...
Virtual Reality (VR) and Augmented Reality (AR) are promising technologies that could provide a seamless integration between the physical and virtual world for humans. They offer immersive ways of ...