The aim of a new research project was to analyze learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context. The aim of ...
As education becomes more an experience of learning in the digital age, technologies play a pivotal role in reshaping the learning experiences of K-12 students. From interactive applications to ...
In the ever-evolving landscape of K-12 education, technology tools for teaching and learning play a pivotal role in shaping dynamic learning environments. From interactive applications to ...