Back in 2000, Ian Buck and a small computer graphics team at Stanford University were watching the steady evolution of computer graphics processors for gaming and thinking about how such devices could ...
NVIDIA has announced that it will transition all GPU-related kernel modules to open source. Cutting-edge modules such as NVIDIA Grace Hopper and NVIDIA Blackwell will be supported only as open source ...
Support for unified memory across CPUs and GPUs in accelerated computing systems is the final piece of a programming puzzle that we have been assembling for about ten years now. Unified memory has a ...
Have you wanted to get into GPU programming with CUDA but found the usual textbooks and guides a bit too intense? Well, help is at hand in the form of a series of increasingly difficult programming ...
Graphics processing units (GPUs) are traditionally designed to handle graphics computational tasks, such as image and video processing and rendering, 2D and 3D graphics, vectoring, and more.
Graphics processing units (GPUs) were originally designed to perform the highly parallel computations required for graphics rendering. But over the last couple of years, they’ve proven to be powerful ...
Today marks the official launch of PeakStream, a software start-up that has been operating in stealth mode for over a year now while developing a new type of software platform aimed at making ...
Project Babylon would extend the reach of Java to foreign programming models such as machine learning models, GPUs, SQL, and differential programming. Java would be extended to foreign programming ...
NVIDIA announced its complete transition to open-source GPU kernel modules, aiming to replace closed-source drivers entirely. Future versions will enhance GeForce and Workstation Linux support, with ...