At the heart of the metaverse derangement was the persistent inflation of its definition. McKinsey & Company proclaimed in June 2022 that the metaverse could generate “up to $5 trillion in impact by ...
As virtual environments evolve from speculative concepts into engaged digital economies, forward-thinking organizations are presented with a transformative opportunity: building dedicated marketplaces ...
Facebook/Meta’s recent rebranding made headlines around the globe—establishing "the metaverse" in the public's consciousness. Which other companies are currently shaping this new virtual world and ...
It is easy to make predictions, and even easier to critique those that others made in the past. Case in point: Gartner predicted in 2022 that by 2026 (yes, that's this year), 25% of the population ...
Virtual reality was once promised to be the future of not only video games, but social media. Is that future still possible? NPR's Ailsa Chang talks to Vishal Shah, VP of the Metaverse, to find out.
Tim Sweeney says Epic is now ‘financially sound.’ Next up, building the next generation of metaverse tools. Tim Sweeney says Epic is now ‘financially sound.’ Next up, building the next generation of ...
When NFTs, or non-fungible tokens, first entered the spotlight, they were just simple digital collectibles. […] ...
Meta’s enormous bet on virtual reality ended last week, with the company reportedly laying off roughly 1,500 employees from its Reality Labs division — about 10% of the unit’s staff — and shutting ...
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