Our Human Machine Interface (HMI) is broken. Designed in 1973 at Xerox PARC, the technology waits for a demand from the human before responding, and then guides them to push the buttons in the right ...
User interface (UI) design is a very well-known term, but information architecture (IA) is not. Yet, both are indispensable components of user experience (UX) design, and they are intertwined. This ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Consumer embedded devices require a graphical user interface (GUI) tailored to specific device characteristics. To offer a handful of examples: Touchscreens should use large buttons to accommodate the ...