Pat Imrie: I was always drawing and sketching as a kid and originally aspired to be a comic book artist. However, after ...
Akimoto breaks down his and Studio 4ºC''s approach to movement, texture, and visual expression in a CG-driven take on the sci ...
Some sci-fi movies get even better with time, offering mind-blowing spectacle or new storytelling layers with each rewatch.
Big, bold design meets unbridled performance: the Alienware 16 Area-51 isn't flawless, but it'll easily replace a desktop ...
Video game designers have a challenge trying to wrangle inherently complex games, so let's look at some of the ways they make ...
Indie sequels have certainly been more on the uptick, such as Toem 2 from fellow Swedish studio Something We Made. According to creative director Adam Stjärnljus, the idea of a sequel began forming ...
Step up shredberg, a Nintendo speedrunner with a particular soft spot for Super Meat Boy, who livestreamed his deathless ...
The question of difficulty in video games is a hot topic in the gaming community. Points have been made about […] ...
We did a deep research on the history of the Metroidvania genre to find the best representative from every console generation ...
Fortunately, Nintendo did not want to let the first Metroid game slip into oblivion, so in 2004 they launched Metroid: Zero ...
Australian and New Zealand-based developers are working on a variety of exciting new video games set for release in 2026.
Spatial Design, Breaking the 2D Paradigm,' a new book by Dominique Wu, puts forth design principles for spatial computing, XR, and AI-driven immersive experiences.