[Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If you’re not familiar ...
Abstract: Three-dimensional (3D) medical image segmentation typically demands extensive labeled training samples, which is prohibitively time-consuming and requires significant expertise. Although ...
Abstract: This paper presents a Unity-based geospatial XR pipeline that connects Mask R-CNN building detection fused with OpenStreetMap (OSM) footprints to a markerless, camera-based motion capture ...
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