I love creating things on my 3D printer, but I’ve always hit a wall because I’m not an engineer and traditional 3D design software can be really tricky. In ...
Want the tools for game art and textures but aren't sure where to start? We've interviewed dozens of games artists over the years, and we've also published many tutorials and step-by-step guides for ...
Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine learning. It is based on the paper "Learning an inverse rig ...
This is a Unity Editor script for automating lip sync animations using Rhubarb Lip Sync. Currently it is only fully functional on Windows. Theoretically Mac and Linux should be usable with a few extra ...