I love creating things on my 3D printer, but I’ve always hit a wall because I’m not an engineer and traditional 3D design software can be really tricky. In ...
Whenever you launch a game for the first time and head to the graphics settings menu, you may have noticed how it has already made most of the decisions for you. Things like texture quality, shadows, ...
This project provides a minimal, easy-to-understand codebase for fine-tuning Large Language Models. Our core philosophy is to explain complex optimization techniques with the simplest possible code.
In this tutorial, we implement an end-to-end Direct Preference Optimization workflow to align a large language model with human preferences without using a reward model. We combine TRL’s DPOTrainer ...
Created by Matej Vanco (2024-2025), https://matejvanco.com (MIT License). Grass and Fur is a complete shell-textured rendering solution that enables you to create grass, fur, and partial hair on any ...
Abstract: In order to improve the display effect and user immersion of the virtual museum, we constructed a virtual museum system based on Unity3D, and studied the high-precision 3D modeling, PBR ...