The Facepunch founder says AI can make developers more efficient--but warns relying on it too heavily could dull critical thinking as his new platform, s&box, approaches launch.
Microsoft says devs can now get a working Xbox development setup in about 30 minutes, alongside new free tools designed to support cross platform development.
Developers of the computer game Doom released the game's code in 1997, allowing scientists to use it as part of their research. Credit: id Software via ArcadeImages/Alamy. When th ...
This year’s conference came with countless demos for upcoming games that show just how much creativity real humans still have in the tank. I spent this week playing as many of those games as we could ...
Microsoft first rolled out Advanced Shader Delivery in its SDK last September and added support to the ROG Xbox Ally as a ...
Backed by Sony Innovation Fund, Lifelike Capital and London Venture Partners, ReadyCode expands its early traction into ...
Developer Atomic Arcade's new G.I. Joe game focused on Snake Eyes remains in development following upheaval at the studio that included the closure of the entire studio. Hasbro, which owns the IP and ...
Thomas Byers receives funding from The Research Training Program Scholarship, supported by the Australian Commonwealth Government and the University of Melbourne. Bjorn Nansen receives funding from ...
Another day, another wave of gaming layoffs. Today it's Riot Games with the announcement that it's cutting jobs on its pair-based fighting game 2XKO. For context, a representative from Riot confirmed ...
TV and home video editor Ty Pendlebury joined CNET Australia in 2006, and moved to New York City to be a part of CNET in 2011. He tests, reviews and writes about the latest TVs and audio equipment.
Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive. Horizon Forbidden West - Steam ...
Artificial intelligence is no longer the "future" of game development. It’s already reshaping how studios build, ship and scale mobile games. Rather than a theoretical trend or an optional experiment, ...