Abstract: The recently introduced 3D Gaussian Splatting and subsequent methods have achieved significantly reduced inference times for novel view synthesis. To reduce this rendering time even further, ...
Abstract: 3-D Gaussian splatting (3DGS) has emerged as a promising technique in simultaneous localization and mapping (SLAM) due to its rapid and high-quality rendering capabilities. However, its ...
Version 2.0 is a major rewrite of the renderer to enable huge worlds made of dynamic 3D Gaussian Splats. It's a complete solution for creating, streaming, and rendering huge 3DGS worlds on the web on ...
Homogeneous Gaussian Splatting (HoGS) uses homogeneous coordinates in the 3D Gaussian Splatting (3DGS) framework to represent both positions and scales. Homogeneous coordinates defined in the ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results