Microsoft Gaming has a new CEO, with Asha Sharma taking over for Phil Spencer as the top boss for the company's gaming team. The founder of Xbox, Seamus Blackley, has now weighed in with his thoughts ...
“And the thing about games is, if you get good at one game, you can be good at any game. … They’re all hand-eye coordination and observing patterns.” That’s a line from Tomorrow, and Tomorrow, and ...
Last week’s surprise departure of Phil Spencer from Microsoft led to the promotion of Asha Sharma, who comes to head Microsoft’s gaming division after two years as president of the company’s CoreAI ...
Forbes contributors publish independent expert analyses and insights. News and opinion about video games, television, movies and the internet. Late Friday, Microsoft announced an enormous shakeup of ...
Microsoft's new gaming CEO Asha Sharma has responded to concerns around her background in AI and lack of previous roles in gaming, as part of her first major interview since yesterday's announcement ...
Microsoft announced on February 20, 2026, that longtime CEO of Xbox and Microsoft Gaming Phil Spencer has stepped down and will be replaced by Asha Sharma from the Company’s AI Division. Asha Sharma ...
Freshly minted Microsoft Gaming CEO Asha Sharma has kicked off the newest era of Xbox leadership with an open thread on Elon Musk’s social media platform. Coming from Microsoft’s AI division, the ...
The new head of Xbox has aimed to squash fears that her arrival could spearhead a rise in the use of generative AI among its games, offering a promise to "not chase short-term efficiency". Microsoft ...
Phil Spencer will retire from Microsoft after 38 years at the company. Asha Sharma, who came to Microsoft from Instacart in 2024, will take over as the head of the gaming division. Revenue in the Xbox ...
Gaming has been part of Microsoft from the start. Flight Simulator shipped before Windows, and you can practically ray‑trace a line from DirectX in the ’90s to the accelerated‑compute era we’re in ...
AI is already having a seismic impact on how software is written, with much of the grunt work of programming now performed by swarms of agents and subagents. But as developers experiment with new ...
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