Abstract: Creating a 3D shape design from free-hand sketches is a challenging task due to the sparse and ambiguous information from sketches. In this work, we propose DualShape, a sketch-based 3D ...
Abstract: High-fidelity reconstruction is crucial for dense SLAM. Recent popular methods utilize 3D Gaussian splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However ...
A clear tutorial on using Unity Tilemaps and Rule Tiles to speed up level creation. #Unity2D #Tilemap #GameDevelopment American manufacturer’s hidden tag calling president "idiot" resurfaces The ...