During this year’s Game Developers Conference, Sandfall Interactive lifted the curtain on how it was able to create Clair Obscur: Expedition 33 with a small team of programmers. The studio’s secret?
Modifier to snap character feet to ground. I use it for turn-in-place animation like this. Open Skeletal Mesh used in animation you need to modify. For both legs, add tip sockets: attached to foot ...
The visual progress of realtime engines is ever increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different ...
In this article, we will compare the version control systems of Maya and Unreal, explore the key differences in file handling, and walk through a Git-based example using Anchorpoint. As more animation ...
MetaHuman is a framework developed by Epic Games that allows developers to create and animate realistic and expressive digital humans (MetaHumans). MetaHuman has now left early access and is now ...
From 2D sprites to 3D models and textures for AAA titles, these are the tools for game art used by the pros.
Blockbuster Paris-set animation franchise Miraculous is already turning 10 and it’s up for some major expansions, including revamped designs and new characters in different cities, including Tokyo and ...
Epic Games has released Unreal Engine 5.4, packed with new features and improvements aimed at benefiting game developers and creators across industries. The latest version delivers toolsets used ...
Unreal Engine has dropped the 5.4 update at GDC 24, and the presentation showcases stunning visuals, optimized workflows, and powerful features. This new update focuses on three key areas: ...
The recent State of Unreal presentation showcased the myriad of impressive games being built in Epic’s cutting-edge engine, including the near photo-realistic cinematic trailer for Marvel 1943: Rise ...