With zero coding skills, I was able to quickly assemble camera feeds from around the world into a single view. Here's how I did it, and why it's both promising and terrifying for all of us.
Valve’s Steam Frame Verified badge now requires standalone VR games to hit 90 FPS; the label clarifies expected performance for buyers ...
MILWAUKEE (February 27, 2026) – The Wisconsin esports ecosystem continues to accelerate. The fifth annual Wisconsin Esports Summit returns to the UWM Panther Arena on Tuesday, March 17, bringing ...
In this tutorial, we build a hierarchical planner agent using an open-source instruct model. We design a structured multi-agent architecture comprising a planner agent, an executor agent, and an ...
Abstract: This paper outlines a 3-hour tutorial focused on rapid prototyping of Virtual Reality (VR) experiences using the Godot Engine in conjunction with the Godot XR Tools framework. The tutorial ...
Abstract: With the rising popularity of Object-Oriented Programming (OOP) in both research and industry, it is important that computer science students be educated in the fundamentals of OOP and what ...
In this tutorial, we build a fully stateful personal tutor agent that moves beyond short-lived chat interactions and learns continuously over time. We design the system to persist user preferences, ...