At GDC, Sandfall Interactive revealed that Clair Obscur: Expedition 33 relies heavily on Unreal Blueprints, resulting in minimal original programming.
During this year’s Game Developers Conference, Sandfall Interactive lifted the curtain on how it was able to create Clair Obscur: Expedition 33 with a small team of programmers. The studio’s secret?
The real-time game engine revolutionised Sony's workflow.