At GDC, Sandfall Interactive revealed that Clair Obscur: Expedition 33 relies heavily on Unreal Blueprints, resulting in minimal original programming.
During this year’s Game Developers Conference, Sandfall Interactive lifted the curtain on how it was able to create Clair Obscur: Expedition 33 with a small team of programmers. The studio’s secret?
The real-time game engine revolutionised Sony's workflow.
If you are looking for an easy to setup UI system for your game, this plugin is here to help you. This plugin contains most of the default menu and elements that are used in a single-player game.
The Open Unreal Utilities plugin is a collection of general purpose utilities in Unreal Engine developed by Jonas Reich and colleagues. I'm developing it during my day job(s) and squeeze all the small ...
Abstract: In order to display visually the heated components' temperature field in the combustion chamber for marine two-stroke engine and improve measurement efficiency, the structural ...
Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay ...