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  1. Design Patterns

    Check out our ebook on design patterns and principles. It's available in PDF/ePUB/MOBI formats and includes the archive with code examples in Java, C#, C++, PHP, Python, Ruby, Go, Swift, …

  2. The Catalog of Design Patterns - refactoring.guru

    The catalog of design patterns grouped by intent, complexity, and popularity. The catalog contains all classic design patterns and several architectural patterns.

  3. What's a design pattern? - refactoring.guru

    Design patterns are typical solutions to commonly occurring problems in software design. They are like pre-made blueprints that you can customize to solve a recurring design problem in …

  4. Refactoring and Design Patterns

    Hello, world! Refactoring.Guru makes it easy for you to discover everything you need to know about refactoring, design patterns, SOLID principles, and other smart programming topics. …

  5. Code Examples of Design Patterns - refactoring.guru

    Code examples of design patterns in various languages: C#, C++, Go, Java, PHP, Python, Ruby, Rust, Swift, TypeScript, and more.

  6. Classification of patterns - refactoring.guru

    This book covers three main groups of patterns: Creational patterns provide object creation mechanisms that increase flexibility and reuse of existing code. Structural patterns explain …

  7. Factory Method - refactoring.guru

    Factory Method is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.

  8. State - refactoring.guru

    The pattern suggests that you extract all state-specific code into a set of distinct classes. As a result, you can add new states or change existing ones independently of each other, reducing …

  9. Design Patterns in Python - refactoring.guru

    The catalog of annotated code examples of all design patterns, written in Python.

  10. Structural Design Patterns - refactoring.guru

    Structural design patterns explain how to assemble objects and classes into larger structures, while keeping these structures flexible and efficient.