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  1. How to increase Deployment Limit on FEbuilder

    Oct 8, 2021 · Assuming this is for Fe8: Unit Placer → Player Placement: this list is where the amount of deployment slots is dictated. If the count says 10, you have 10 deployment slots. …

  2. I need some help for my Fire Emblem hack : r/fireemblem

    Apr 23, 2022 · But for this, what you need is to have a command run in the start of chapter event to move all of their items to the convoy. This is not a standard command in the base ROM, but …

  3. Fire Emblem 7 QoL Patches - Projects - Fire Emblem Universe

    Apr 9, 2025 · HPBars and warnings by Tequila (Displays health bars for any damaged unit, displays speech bubble when a conversation is possible, displays icons for effectiveness …

  4. [FE6,FE7,FE8] Fixed Growths Mode - Resources - Fire Emblem …

    Oct 28, 2018 · This is a standalone EA include for a fixed growths mode in FE7 and FE8. This isn’t hooked into the skill system so there’s no need to use that with your hack should you not …

  5. FEBuilderGBA - Page 3 - Resources - Serenes Forest Forums

    Nov 1, 2017 · There is a glitch in my rom hack where after starting a chapter, my characters gain negative stat boosts like they have been hit with seal skills. Do you know what the problem is?

  6. How to make a Merlinus type unit? - Questions - Fire Emblem …

    Sep 30, 2023 · There’s an FE Builder patch that lets you add extra levels to a unit. I’ve never used it, but presumably you could run a check for if your Merlinus was deployed and alive during the …

  7. Class and deployment slots febuilder - Questions - Fire Emblem …

    Mar 29, 2023 · In the Unit Placer, click on the player placement unit group, and select “Data Expansion”. Then, set the number in the box to the amount of deployment slots you want for …

  8. Let's Make a Skill (ASM) - Tutorials - Fire Emblem Universe

    Feb 24, 2023 · False if not. @ < my code > .equ Divide, 0x80D18FC @ Vanilla function to divide r0 by r1 .equ DeploymentByte, 0xB @ Found from the TeqDoq @ (0x01-0x3F for player, 0x40 …

  9. RNG-Based Stat Growth : ( | RPG Maker Forums

    Feb 22, 2016 · I just really wanted to express how much I loathe this feature. I started playing FE: Three Houses again and remembered how the units' stat growths are RNG-based. Each stat …

  10. Ok, fine. Let's write a tutorial - Community - Fire Emblem Universe

    Mar 2, 2022 · It’s a strategy game, a turn based one, so you need to give the player time to plan. If they get punished for not knowing about an ambush, it feels unfair. Autolevels are your …

  11. [FE8] Adding a FE7-style transporter with FEBuilder

    Mar 24, 2020 · This topic will show how to replicate FE7’s transporter behavior in FE8. I’ve seen this question asked multiple times in the Discord channel, so I decided to just make a guide …

  12. FE_Builder_GBA -- If you have any questions, attach report7z

    Aug 4, 2020 · It is a common problem that somebody will download from the github page and not be able to figure out how to install febuilder, with it appearing in Japanese and users getting …

  13. Possible commands in FEBuilder? - Questions - Fire Emblem …

    Jan 10, 2020 · I have a couple question whether any of the following are currently possible within FEBuilder. Specify Active Unit command? Is there a command to set a specified player unit as …

  14. Command to set a weapon rank to an unit. [Febuilder]

    Mar 16, 2020 · Is there a way or a command to set the weapon rank value of a unit ? Because I think that in my hack, the weapon rank rise too quickly, than negate the difference between …

  15. how do you maximize growth stats? - Fire Emblem

    In order for a character to gain a stat increase, the next randomly generated number must be lower than the stat growth for that character. For example, if the next RN (Random Number) is …