
Unable to instantiate UnrealEd module for non-editor targets
Aug 31, 2020 · UnrealEd contains dependencies for automated testing, hence cannot be packaged. This can be resolved by introducing conditions while including any module that has dependencies on …
Unable to package my game - Epic Developer Community Forums
Jan 17, 2024 · Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets. I have parse through the forum and people have found the solution of removing …
UE 5.4.3 Unable to instantiate UnrealEd module for non-editor targets ...
Jul 18, 2024 · When trying to package my game I get the following error: UATHelper: Packaging (Windows): Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non …
Adding "UnrealEd" module breaks build - Platform & Builds - Epic ...
Apr 17, 2021 · PublicDependencyModuleNames.Add("UnrealEd"); //also tried PrivateDependencyModuleNames.Add("UnrealEd"); } Once I do it, the compiler starts spitting errors …
Cannot open SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch
Mar 31, 2025 · Out of nowhere, my project stopped compiling today. I tried rolling back to earlier commits, running Rider as admin, installed older versions of .NET, nothing works and I’m at my wit’s …
Unreal Build Tool Not Packaging: Unable to instantiate UnrealEd …
Feb 6, 2022 · Log.WriteLinePrivate: BuildException: Unable to instantiate UnrealEd module for non-editor targets. Log.WriteLinePrivate: at UnrealEd..ctor(ReadOnlyTargetRules Target) in …
Can't build the project with Unreal 5.6, receive error "Resource ...
Jun 18, 2025 · Hello, I switched from Unreal 5.5.4 to Unreal 5.6 and when I tried to build my solution I received a lot of errors like this: 3>------ Building 243 action (s) started ------ 3> Compile [x64] …
Years old bug not fixed Unreal Engine 5 Editor
0x00007ffec6a212c3 UnrealEditor-UnrealEd.dll!FLevelEditorViewportClient::Tick () [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2977]
Packaging fails after Upgrading to UE5.6 - Platform & Builds - Epic ...
Jun 11, 2025 · Hi, I just upgraded my project from UE5.5 to UE5.6 and everything works fine. Only after trying to package my project to a Windows Standalone App I realized something went wrong. …
Include "UnrealEd" as public dependency of a custom editor module
May 26, 2016 · Hello , This compilation failure is due to UnrealEd being reliant on the editor itself. This means that if you want to include it in your project/module, you’ll need to specify that it is only meant …